Ryder In Cutscenes (GTA San Andreas)

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Ryder In Cutscenes (GTA San Andreas)

EnglishRVC V2Fictional
mystytom user image
mystytom
1 year ago
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Description

Next Character being Ryder! Dataset is 2 minutes long. Enjoy! :gangsta:

Comments

astralmusic user image
astralmusic
1 year ago

damn this is good

astralmusic user image
astralmusic
1 year ago

way better than the Big Smoke one

astralmusic user image
astralmusic
1 year ago

ironically cause Ryder's VA quit halfway through and thus doesn't have as many lines as Big Smoke

mystytom user image
mystytom
1 year ago

The Big Smoke one I made has more voicelines added to dataset, but it's also a growly type of voice

astralmusic user image
astralmusic
1 year ago

yeah, and the growl is inconsistent

mystytom user image
mystytom
1 year ago

unlike Ryder, Big smoke has screaming voices in cutscenes (in the End of the line).

astralmusic user image
astralmusic
1 year ago

maybe that's why it sounds a little off

astralmusic user image
astralmusic
1 year ago

have you tried upscaling the gameplay lines

astralmusic user image
astralmusic
1 year ago

if that's possible

mystytom user image
mystytom
1 year ago

that wouldn't make it any better, since gameplay lines have worse quality than the cutscene ones.

mystytom user image
mystytom
1 year ago

plus it's even more growly too

mystytom user image
mystytom
1 year ago

so basically that was my best basically, so the type of a growly voice of Big Smoke we know of is gonna be expected.

mystytom user image
mystytom
1 year ago

Although, I am glad you like it!

astralmusic user image
astralmusic
1 year ago

sounds super clean

astralmusic user image
astralmusic
1 year ago

the Ryder model sounds like something you'd find in a leaked extra mission

mystytom user image
mystytom
1 year ago

its mostly when he raises his voice, other than that, it's fine.

astralmusic user image
astralmusic
1 year ago

the Big Smoke model sounds like FlyingKitty's YTPs

astralmusic user image
astralmusic
1 year ago

no offence lol

mystytom user image
mystytom
1 year ago

no, it is literally from cutscenes

astralmusic user image
astralmusic
1 year ago

I know

mystytom user image
mystytom
1 year ago

none taken lol. But I understand.

astralmusic user image
astralmusic
1 year ago

I was hypothesising

mystytom user image
mystytom
1 year ago

yeah all models I did (CJ, Big Smoke and Ryder) are literally from cutscenes

astralmusic user image
astralmusic
1 year ago

yeah

astralmusic user image
astralmusic
1 year ago

I know, because they sound crisp and clean

mystytom user image
mystytom
1 year ago

it's just, on big smoke the problem was there; at some parts he sounded different quality, like for example the cluckin bell order or being in a room.

mystytom user image
mystytom
1 year ago

Ryder on the other hand he was mostly outside

astralmusic user image
astralmusic
1 year ago

someone told me EQ might be able to fix the room thing

mystytom user image
mystytom
1 year ago

yeah I did that though, for both

astralmusic user image
astralmusic
1 year ago

ok

mystytom user image
mystytom
1 year ago

for big smoke it was like okay-ish, but not very very perfect

mystytom user image
mystytom
1 year ago

it sounded pretty well though

astralmusic user image
astralmusic
1 year ago

cool though, we can make our own missions or some shit for GTA SA

mystytom user image
mystytom
1 year ago

Yes indeed

astralmusic user image
astralmusic
1 year ago

if that's possible with existing framework

mystytom user image
mystytom
1 year ago

well DYOM still exists for GTA SA

mystytom user image
mystytom
1 year ago

but yeah, anyone can use the model though so

Asser Khattab_Official user image
Asser Khattab_Official
12 months ago

How's The Drugs?

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Samples

New
Classic
1. Singing
Male
English
2. Singing
Female
English
3. Singing (Dry)
Female
English
4. Singing (High)
Female
English
5. Singing 2
Male
English
6. Singing (Dry)
Male
English
7. Singing (Dry, High)
Male
English

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